BPM to MS Calculator
One tempo in, every straight, dotted and triplet note out in milliseconds and hertz, with reverb pre-delay and loop lengths. Tap the tempo, click to copy.
Updated · By Niraj Kumar
https://checkpre.com/music/bpm-to-ms-calculator
↑ ↓ nudge by 1, with Shift by 0.1. One beat = 500 ms.
Delay times · click to copy
| Note | Straight | Dotted | Triplet |
|---|---|---|---|
| 2 bars | |||
| 1/1 (bar) | |||
| 1/2 | |||
| 1/4 | |||
| 1/8 | |||
| 1/16 | |||
| 1/32 | |||
| 1/64 |
Reverb pre-delay & decay
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
A starting point: shorten the decay until the tail stops masking the next phrase.
Bar & sample length
Delay time → BPM
120 BPM
How do you convert BPM to milliseconds?
Divide 60,000 by the tempo to get one beat in milliseconds: at 120 BPM a quarter note is 500 ms. Halve it for each shorter note, multiply by 1.5 for a dotted note and by 2/3 for a triplet, so a dotted eighth is 375 ms and a sixteenth triplet 83.33 ms.
A minute holds 60,000 milliseconds, so one beat at a given tempo lasts 60,000 divided by the BPM. Every other note value is a multiple of that beat. A dot adds half the note again, and a triplet squeezes three notes into the space of two. An LFO or clock that repeats once per note runs at 1000 divided by its length in milliseconds.
quarter note (ms) = 60 000 ÷ BPM; note = quarter × q;
dotted = note × 1.5; triplet = note × 2/3; rate (Hz) = 1000 ÷ ms;
bar = quarter × beats × 4 ÷ unit; samples = seconds × sample rate- BPM
- Beats per minute, counted in quarter notes
- q
- The note's length in quarter notes: 1/8 is 0.5, 1/16 is 0.25, a 4/4 bar is 4
- dotted
- One and a half times the plain note
- triplet
- Two thirds of the plain note: three in the space of two
- Hz
- Cycles per second, what an LFO rate or clock divider is set to
- pre-delay
- The silence between the dry sound and the start of the reverb
| Note | Straight (ms) | Dotted (ms) | Triplet (ms) | Straight (Hz) |
|---|---|---|---|---|
| 2 bars | 4,000 | 6,000 | 2,666.67 | 0.25 |
| 1/1 (bar) | 2,000 | 3,000 | 1,333.33 | 0.5 |
| 1/2 | 1,000 | 1,500 | 666.67 | 1 |
| 1/4 | 500 | 750 | 333.33 | 2 |
| 1/8 | 250 | 375 | 166.67 | 4 |
| 1/16 | 125 | 187.5 | 83.33 | 8 |
| 1/32 | 62.5 | 93.75 | 41.67 | 16 |
| 1/64 | 31.25 | 46.88 | 20.83 | 32 |
Worked example
A pop track at 120 BPM, the default tempo in most DAWs, with an outboard delay and a synth LFO to set by hand.
- 1Quarter note: 60,000 ÷ 120 = 500 ms
- 2Eighth note: 500 ÷ 2 = 250 ms; dotted: 250 × 1.5 = 375 ms
- 3Sixteenth triplet: 125 × 2/3 = 83.33 ms
- 4LFO once per beat: 1000 ÷ 500 = 2 Hz
- 5Hall reverb: pre-delay 1/64 = 31.25 ms, decay 3,968.75 ms to end on 2 bars
At 120 BPM: 500 ms quarter, 375 ms dotted eighth, 83.33 ms sixteenth triplet, 2 Hz per beat.
Frequently asked questions
What is the formula for delay time from BPM?
Delay time in ms = 60,000 ÷ BPM × note length in beats. A quarter note is one beat, an eighth half a beat, a sixteenth a quarter of one. Multiply by 1.5 for dotted and by 2/3 for triplet. At 100 BPM a quarter is 600 ms, a dotted eighth 450 ms and an eighth triplet 200 ms.
How do I convert milliseconds back to BPM?
Divide 60,000 by the milliseconds, then multiply by the note's length in beats. A 500 ms quarter-note delay means 120 BPM; a 375 ms delay heard as a dotted eighth (0.75 beats) also means 120 BPM. The reverse panel in the calculator does this for any note and feel, for reading back a tapped pedal.
Why does a dotted eighth delay sound so good?
A dotted eighth is three sixteenths long, so its repeats land between the beats and fill the gaps in a straight eighth-note part rather than doubling it. That is the rhythmic delay heard on countless guitar parts. At 120 BPM it is 375 ms, three quarters of a beat. Mix it low with a few repeats so it reads as rhythm rather than echo.
Should I round delay times to whole milliseconds?
On most hardware you have to, and it rarely matters: rounding 83.33 ms to 83 ms drifts by a third of a millisecond a repeat, which takes dozens of repeats to become audible. If a unit accepts tenths, use them for short triplet values at fast tempos, where the rounding is a larger share of the note.
Does this work for songs in 3/4 or 6/8?
Yes. Note values are the same in any time signature, because BPM counts quarter notes. Only the length of a bar changes: a 3/4 bar is three quarter notes and a 6/8 bar is three. Set the time signature in the bar length panel to get loop lengths in your meter. In 6/8, a DAW may count the dotted quarter as the beat; if so, multiply its BPM by 1.5 first.
Related calculators
- Delay Time CalculatorTempo-synced delay times for pedals, outboard units and plugins without a sync button: every note value straight, dotted and triplet, ready to copy.
- BPM to Hz Calculator for LFO RatesSynced LFO, tremolo and clock rates in hertz for any note value, for synths, modular and pedals whose rate knob reads Hz.
- Reverb Pre-Delay CalculatorTempo-synced pre-delay and decay times for a hall, a large or small room and a tight ambience, so the reverb tail clears before the next hit.
- Sample Length Calculator from BPMHow long a loop of any number of bars lasts at a tempo, in milliseconds, seconds and samples at 44.1, 48, 88.2 or 96 kHz, in any time signature.
- 120 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 120 BPM, the tempo of pop, house and the default tempo in most DAWs, straight, dotted and triplet.
- 128 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 128 BPM, the tempo of house, EDM and progressive house, straight, dotted and triplet.
- 140 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 140 BPM, the tempo of dubstep, grime, trap and UK garage, straight, dotted and triplet.
- 174 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 174 BPM, the tempo of drum and bass and neurofunk, straight, dotted and triplet.
- Piano Tuning Interval CalculatorFrequency for any note from any reference pitch, in equal temperament or just intonation.