140 BPM to MS: Delay Time Chart
Every delay time, LFO rate and reverb pre-delay at 140 BPM, the tempo of dubstep, grime, trap and UK garage, straight, dotted and triplet.
Updated · By Niraj Kumar
https://checkpre.com/music/140-bpm-to-ms
↑ ↓ nudge by 1, with Shift by 0.1. One beat = 428.57 ms.
Delay times · click to copy
| Note | Straight | Dotted | Triplet |
|---|---|---|---|
| 2 bars | |||
| 1/1 (bar) | |||
| 1/2 | |||
| 1/4 | |||
| 1/8 | |||
| 1/16 | |||
| 1/32 | |||
| 1/64 |
Reverb pre-delay & decay
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
A starting point: shorten the decay until the tail stops masking the next phrase.
Bar & sample length
Delay time → BPM
140 BPM
How long is a beat at 140 BPM?
At 140 BPM a quarter note lasts 428.57 ms (60,000 ÷ 140). An eighth is 214.29 ms, a dotted eighth 321.43 ms, a sixteenth 107.14 ms and a sixteenth triplet 71.43 ms. A one-beat LFO runs at 2.33 Hz, and one 4/4 bar lasts 1,714.29 ms.
quarter note (ms) = 60 000 ÷ BPM; note = quarter × q;
dotted = note × 1.5; triplet = note × 2/3; rate (Hz) = 1000 ÷ ms;
bar = quarter × beats × 4 ÷ unit; samples = seconds × sample rateThis page uses the same method as the BPM to MS Calculator, which explains each term and assumption in full.
| Note | Straight (ms) | Dotted (ms) | Triplet (ms) | Straight (Hz) |
|---|---|---|---|---|
| 2 bars | 3,428.57 | 5,142.86 | 2,285.71 | 0.292 |
| 1/1 (bar) | 1,714.29 | 2,571.43 | 1,142.86 | 0.583 |
| 1/2 | 857.14 | 1,285.71 | 571.43 | 1.17 |
| 1/4 | 428.57 | 642.86 | 285.71 | 2.33 |
| 1/8 | 214.29 | 321.43 | 142.86 | 4.67 |
| 1/16 | 107.14 | 160.71 | 71.43 | 9.33 |
| 1/32 | 53.57 | 80.36 | 35.71 | 18.7 |
| 1/64 | 26.79 | 40.18 | 17.86 | 37.3 |
Worked example
A dubstep track at 140 BPM, written in half time against a 70 BPM feel
- 1Quarter note: 60,000 ÷ 140 = 428.57 ms
- 2Eighth note: 428.57 ÷ 2 = 214.29 ms; dotted: 214.29 × 1.5 = 321.43 ms
- 3Sixteenth triplet: 107.14 × 2/3 = 71.43 ms
- 4LFO once per beat: 1000 ÷ 428.57 = 2.33 Hz
- 5Hall reverb: pre-delay 1/64 = 26.79 ms, decay 3,401.79 ms to end on 2 bars
At 140 BPM: 428.57 ms quarter, 321.43 ms dotted eighth, 71.43 ms sixteenth triplet, 2.33 Hz per beat.
Frequently asked questions
What is the dotted eighth delay time at 140 BPM?
321.43 ms. An eighth note at 140 BPM is 214.29 ms, and a dot adds half again: 214.29 × 1.5 = 321.43 ms. The dotted quarter is twice that, 642.86 ms, and the plain quarter 428.57 ms.
What music is made at 140 BPM?
Mostly dubstep, grime, trap and UK garage. 140 BPM covers dubstep, grime and much trap, usually written in half time so the snare lands on beat 3. Delay times at 140 are exactly half those at 70, so you can set a pedal to either and stay in sync; wobble bass LFOs typically run at 1/8 or 1/16 notes, 4.67 or 9.33 Hz.
What is 140 BPM in half time and double time?
Half time is 70 BPM, with a 857.14 ms quarter note; double time is 280 BPM, with a 214.29 ms quarter note. A delay set to a quarter note at 140 BPM is a half note in double time and an eighth note in half time, so it stays in sync either way.
Related calculators
- BPM to MS CalculatorOne tempo in, every straight, dotted and triplet note out in milliseconds and hertz, with reverb pre-delay and loop lengths. Tap the tempo, click to copy.
- 128 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 128 BPM, the tempo of house, EDM and progressive house, straight, dotted and triplet.
- 150 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 150 BPM, the tempo of hardstyle, Jersey club and fast trap, straight, dotted and triplet.
- Delay Time CalculatorTempo-synced delay times for pedals, outboard units and plugins without a sync button: every note value straight, dotted and triplet, ready to copy.
- BPM to Hz Calculator for LFO RatesSynced LFO, tremolo and clock rates in hertz for any note value, for synths, modular and pedals whose rate knob reads Hz.
- Reverb Pre-Delay CalculatorTempo-synced pre-delay and decay times for a hall, a large or small room and a tight ambience, so the reverb tail clears before the next hit.