160 BPM to MS: Delay Time Chart
Every delay time, LFO rate and reverb pre-delay at 160 BPM, the tempo of footwork, juke, jungle and punk, straight, dotted and triplet.
Updated · By Niraj Kumar
https://checkpre.com/music/160-bpm-to-ms
↑ ↓ nudge by 1, with Shift by 0.1. One beat = 375 ms.
Delay times · click to copy
| Note | Straight | Dotted | Triplet |
|---|---|---|---|
| 2 bars | |||
| 1/1 (bar) | |||
| 1/2 | |||
| 1/4 | |||
| 1/8 | |||
| 1/16 | |||
| 1/32 | |||
| 1/64 |
Reverb pre-delay & decay
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
- Pre-delay
- Decay
- Total
A starting point: shorten the decay until the tail stops masking the next phrase.
Bar & sample length
Delay time → BPM
160 BPM
How long is a beat at 160 BPM?
At 160 BPM a quarter note lasts 375 ms (60,000 ÷ 160). An eighth is 187.5 ms, a dotted eighth 281.25 ms, a sixteenth 93.75 ms and a sixteenth triplet 62.5 ms. A one-beat LFO runs at 2.67 Hz, and one 4/4 bar lasts 1,500 ms.
quarter note (ms) = 60 000 ÷ BPM; note = quarter × q;
dotted = note × 1.5; triplet = note × 2/3; rate (Hz) = 1000 ÷ ms;
bar = quarter × beats × 4 ÷ unit; samples = seconds × sample rateThis page uses the same method as the BPM to MS Calculator, which explains each term and assumption in full.
| Note | Straight (ms) | Dotted (ms) | Triplet (ms) | Straight (Hz) |
|---|---|---|---|---|
| 2 bars | 3,000 | 4,500 | 2,000 | 0.333 |
| 1/1 (bar) | 1,500 | 2,250 | 1,000 | 0.667 |
| 1/2 | 750 | 1,125 | 500 | 1.33 |
| 1/4 | 375 | 562.5 | 250 | 2.67 |
| 1/8 | 187.5 | 281.25 | 125 | 5.33 |
| 1/16 | 93.75 | 140.63 | 62.5 | 10.7 |
| 1/32 | 46.88 | 70.31 | 31.25 | 21.3 |
| 1/64 | 23.44 | 35.16 | 15.63 | 42.7 |
Worked example
A footwork track at 160 BPM with triplet hi-hat rolls
- 1Quarter note: 60,000 ÷ 160 = 375 ms
- 2Eighth note: 375 ÷ 2 = 187.5 ms; dotted: 187.5 × 1.5 = 281.25 ms
- 3Sixteenth triplet: 93.75 × 2/3 = 62.5 ms
- 4LFO once per beat: 1000 ÷ 375 = 2.67 Hz
- 5Hall reverb: pre-delay 1/64 = 23.44 ms, decay 2,976.56 ms to end on 2 bars
At 160 BPM: 375 ms quarter, 281.25 ms dotted eighth, 62.5 ms sixteenth triplet, 2.67 Hz per beat.
Frequently asked questions
What is the dotted eighth delay time at 160 BPM?
281.25 ms. An eighth note at 160 BPM is 187.5 ms, and a dot adds half again: 187.5 × 1.5 = 281.25 ms. The dotted quarter is twice that, 562.5 ms, and the plain quarter 375 ms.
What music is made at 160 BPM?
Mostly footwork, juke, jungle and punk. 160 BPM is home to footwork and juke, and the half-time feel of 80 BPM. Its 375 ms beat matches the dotted eighth at 120 BPM, so a pedal set for one works for the other. Triplet patterns are central to footwork, so the triplet column matters most.
What is 160 BPM in half time and double time?
Half time is 80 BPM, with a 750 ms quarter note; double time is 320 BPM, with a 187.5 ms quarter note. A delay set to a quarter note at 160 BPM is a half note in double time and an eighth note in half time, so it stays in sync either way.
Related calculators
- BPM to MS CalculatorOne tempo in, every straight, dotted and triplet note out in milliseconds and hertz, with reverb pre-delay and loop lengths. Tap the tempo, click to copy.
- 150 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 150 BPM, the tempo of hardstyle, Jersey club and fast trap, straight, dotted and triplet.
- 170 BPM to MS: Delay Time ChartEvery delay time, LFO rate and reverb pre-delay at 170 BPM, the tempo of drum and bass, liquid and jungle, straight, dotted and triplet.
- Delay Time CalculatorTempo-synced delay times for pedals, outboard units and plugins without a sync button: every note value straight, dotted and triplet, ready to copy.
- BPM to Hz Calculator for LFO RatesSynced LFO, tremolo and clock rates in hertz for any note value, for synths, modular and pedals whose rate knob reads Hz.
- Reverb Pre-Delay CalculatorTempo-synced pre-delay and decay times for a hall, a large or small room and a tight ambience, so the reverb tail clears before the next hit.